In the Aesthetics and Learning lab, we aim to understand how aesthetic experiences can be a source of learning and what can be learned from aesthetic experience. The lab takes a blended approach that aims to transfer findings from controlled experimental laboratory settings to ecologically valid real-life informal learning settings with a particular focus on museums.
Our aim is to uncover generalisable patterns and to understand which factors (e.g. the type of media people engage with) can influence and shape both the aesthetic experience and the learning process. We use a broad conceptualisation of learning that does not focus exclusively on knowledge transfer but also considers e.g., sense-making, experience-based learning, epistemic emotions and episodic memories. The lab uses a variety of methods (e.g. eye-tracking, VR) covering the entire continuum from computer-based tasks to real-life engagement.

Deputy Head of Lab
+49 7071 979-293g.schino@iwm-tuebingen.de
Team assistance
+49 7071 979-291n.schmidt@iwm-tuebingen.de
Anna Lena Knoll
Scientist
+49 7071 979-294a.knoll@iwm-tuebingen.deAesthetics and Learning
Duration 02/2026 - 01/2027
Quantum Arcade Evaluation: In this project (already running) we take over the evaluation part where a previous partner had to drop out. Basically 2 arcade games have been developed that are exhibited in museums. Through playing these games, people can learn about (complex) quantum physics. Our aim is to see how this informal learning takes shape by comparing both the two games (that are designed differently) as well as interaction in a museum vs. a workshop setting.
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